Figma is a design and prototyping tool where a team can work together on a project in real time. In this article, we will look at the process of developing a software interface in Figma from the concept stage to prototyping.
UX (User Experience) and UI (User Interface) are the key design aspects of website or application software development.
Layout development in Figma from a UX/UI perspective involves the collaboration of a business analyst and a designer to create a product that takes user needs into account and meets business goals.
The business analyst studies business requirements, interacts with users, collects feedback, and determines strategic directions. Based on these conclusions, he creates a primary schematic layout of the future design (UX). And the UI specialist imposes the design on the finished structure: adds elements of style, color and font, and creates an attractive interface. Thanks to this collaboration, mockups in Figma become an effective tool for developing a product that combines UX quality and attractive UI.
A concept is the main idea for design development. It reveals the potential of the product and allows the team to determine the direction of work.
To define goals and objectives is to clearly understand what the design or interface should achieve. Let's look at some examples:
Goals: to improve user experience, increase usability, adapt to different devices, create a modern look, and form a visual identity for the product.
Tasks: to develop layouts, create and test prototypes, design interactive elements, define styles and components, and work with the team on the project in Figma.
A prototype in Figma is an interactive visual mockup that allows you to recreate the functionality and navigation of a future product or website.
At this stage, you define the idea and create a general moodboard with the concept. In Figma, you can use drawing tools, place interface elements and create text blocks to describe the concept. This process determines the structure of the product. The resulting basic sketch is the core of design development in Figma.
Wireframes in Figma are basic layouts for defining the structure and arrangement of page or app elements.
Create a prototype to test the functionality and navigation of your project. Define the logic of transitions between pages and elements.
Basic actions:
After the UX prototype is approved, you can move on to the visual content – UI design:
Add interaction between elements. Use the built-in tools to create transitions and animations.
Test the prototype. Analyze the accuracy of transitions and the interaction of elements by giving access to colleagues or testers for evaluation. Use comments, annotations, and collaborative features of Figma. Make changes and approve the final version of the layout.
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